Should i make a dexless aran




















Keep me logged in on this device. Forgot your username or password? Of course, my Aran is also from so I do have the Combo King medal, if applicable. I'm pretty sure Combo Smash and Fenrir weren't even in the game at the time, but I really don't remember. Was also a shock to log in to the game surrounded by the seriously buffed up Sand Rats which I can no longer hit.

User Info: gamesage53 gamesage53 9 years ago 2 Accuracy no longer matters at least not much. User Info: gamesage53 gamesage53 9 years ago 4 DEXless is the only way to go. User Info: FolkenRawr FolkenRawr 9 years ago 5 I don't understand why everyone has such an aversion to basil's guides.

I'm pretty sure everyone is immortal n. Pointy eared races make no sense. An objective ranking of schools in Maplestory. Side Quest. How many is the tax on meso when trading? Where can i get medicine with weird vibes and witchgrass leaf? The build Post BB is not changed that much. Start with Full Swing for the added damage.

It's more important than purple numbers at this time. But right after you max full swing you can go into Crit. Unlike the other builds where Smart Knockback is maxed first, it now has a low use. It's about as useful as rolling spin now. Then work on the one you didn't max. At some point also max out Final Charge in 2nd job.

At level , the Aran class doesn't just get more powerful, they even get an Area of Effect attack that can one-hit KO monsters with a chance. Aran fourth job skills are obtained in the usual way, through the completion of quests and the usage of mastery books.

This not only means that your skills may not be obtainable, but you might not be able to follow conventional builds. There are a multitude of builds that can be used. The reasoning for this build, is you start off with two in Overswing, because like Full Swing, it replaces Triple Swing with a whole new animation, and adds more damage. Then you add one to Final Blow, because it kind of acts like a Final Attack that you can use whenever you like. Then you max out Overswing and High Mastery, to make you stable and do more damage, followed by Freeze Standing so you don't get KB'd every second.

Then Final Blow because it's very strong. You end with a few in Hero's Will, although you're free to add the points in earlier if you plan to HT and Pink Bean before level The mastery level stays the same until it's maxed, only for an extra two attack will you change anything by maxing it.

And level 29 Maple Warrior adds the same stats as 30, but with a few seconds less time, so it's one spare point. This beginning build is quite simple. First, High Mastery is increased to give more stable damage. Then Over Swing gives you five attacks.

More attacks means more damage. Then Final Blow gives even more damage on top of Over Swing. Finally, High Mastery is increased to 26 to give the maximum mastery possible.

No SP is put into Rolling Spin because you don't often see mobs of 10 monsters compared to mobs of 12 monsters, and secondly, you would not want to be fighting mobs on both sides. At level , the Aran class doesn't just get more powerful, they even get an Area of Effect attack that can one-hit KO monsters with a chance.

Aran fourth job skills are obtained in the usual way, through the completion of quests and the usage of mastery books.

This not only means that your skills may not be obtainable, but you might not be able to follow conventional builds. There are a multitude of builds that can be used. The reasoning for this build, is you start off with two in Overswing, because like Full Swing, it replaces Triple Swing with a whole new animation, and adds more damage. Then you add one to Final Blow, because it kind of acts like a Final Attack that you can use whenever you like.

Then you max out Overswing and High Mastery, to make you stable and do more damage, followed by Freeze Standing so you don't get KB'd every second. Then Final Blow because it's very strong. You end with a few in Hero's Will, although you're free to add the points in earlier if you plan to HT and Pink Bean before level The mastery level stays the same until it's maxed, only for an extra two attack will you change anything by maxing it.

And level 29 Maple Warrior adds the same stats as 30, but with a few seconds less time, so it's one spare point. This beginning build is quite simple. First, High Mastery is increased to give more stable damage.

Then Over Swing gives you five attacks. More attacks means more damage. Then Final Blow gives even more damage on top of Over Swing. Finally, High Mastery is increased to 26 to give the maximum mastery possible. Should I continue the dexless path? Yes 8. I have a lvl 40 Aran her name is DarkCiio with 4 base dex. Also think of terms of end game char if your aran gonna be a srs char. I'm level 73 btw with a clean Karstan.

My range is round 9xxxx.



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