Pearl It likes places where people gather. It mimics foes to confuse them, then makes its getaway. Platinum It mimics the expressions and motions of those it sees to understand the feelings of others. HeartGold In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
It may also leave the foe confused. The move fails if no other move has been used yet. The move can be used for the rest of the battle. It may also leave the target confused. The copy serves as the user's decoy. It may also reduce the foe's Sp. Def stat. It will fail if the user is hit before it is used.
Atk and Sp. Def stats. TM06 Toxic -- 85 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power?? TM12 Taunt -- 20 -- The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration?? TM22 Solarbeam 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. TM24 Thunderbolt 95 15 10 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return?? TM29 Psychic 90 10 10 The foe is hit by a strong telekinetic force. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. TM31 Brick Break 75 15 -- The user attacks with tough fists, etc.
It can also break any barrier such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 -- The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. TM41 Torment -- 15 -- The user torments and enrages the foe, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. TM43 Secret Power 70 20 30 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. TM48 Skill Swap -- -- 10 -- The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 -- The user steals the effects of any healing or stat- changing move the foe attempts to use. TM56 Fling?? Its power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. TM60 Drain Punch 60 5 -- An energy-draining punch. Jun 's Mime Jr. It is also reminiscent of a clown due to its bright colors and big, red nose. The blue growth on its head resembles a knit cap with earflaps or a fool's cap worn by court jesters.
Its Fairy type and pointed hat may be inspired by various humanoid fairy tale creatures such as gnomes and dwarves. Its body shape also resembles a hand puppet or a doll. In Japanese folklore, inanimate objects that are possessed by spirits and come to life are known as tsukumogami.
Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. For a specific instance of this species, see Mime Jr. Attack :. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Mime Jr. Navigation menu Personal tools Create account Log in. This article is about the species. Images on the Bulbagarden Archives. Type Psychic. Abilities Soundproof or Filter. Technician Hidden Ability. Cacophony Hidden Ability.
Gender ratio Unknown. Catch rate Breeding Egg Group Undiscovered. Hatch time - steps. Height 2'00". Weight Mega Stone [[ ]]. Base experience yield 78 Gen. Leveling rate Medium Fast. EV yield Total: 1. Base friendship It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger, will erect a barrier so it can escape. Generation IV. Diamond It habitually mimics foes. It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
It mimics the expressions and motions of those it sees to understand the feelings of others. In an attempt to confuse its enemy, it mimics the enemy's movements.
Then it wastes no time in making itself scarce! Generation V. Black It mimics the expressions and motions of those it sees to understand the feelings of others. Generation VI. X In an attempt to confuse its enemy, it mimics the enemy's movements.
It habitually mimics foes. Generation VII. Ultra Sun It does its absolute best to mimic the movements and expressions of its opponents, but it's still not very good at it. When this gifted mimic surprises an opponent, Mime Jr. Generation VIII. Sword It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr.
Rime as practice. It looks for a Mr. Rime that's a good dancer and carefully copies the Mr. Rime's steps like an apprentice. Diamond Routes and , Trophy Garden.
Trophy Garden. Breed Mr. Mime holding an Odd Incense. Sinnoh Field. Best Pokemon. Where To Find Pokemon. Pokemon Weaknesses. List of Type Moves. Water Pokemon Guides. Grass Pokemon Guides. Electric Pokemon Guides. Rock Pokemon Guides. Poison Pokemon Guides. Psychic Pokemon Guides. Normal Pokemon Guides.
Ground Pokemon Guides. Flying Pokemon Guides. Fighting Pokemon Guides. Dragon Pokemon Guides. Ice Pokemon Guides. Fairy Pokemon Guides. Steel Pokemon Guides. Dark Pokemon Guides. Bug Pokemon Guides.
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