Where is talon king ikiss




















Talon King Ikiss yells: Usurper! I AM the Talon King! Talon King Ikiss says: The blood of Sethe is a gift, not a curse! We will show them all! Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Simply browse for your screenshot using the form below. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.

After the very noticeable blast, the tank should immediately move to re-establish aggro if another character has gained it. Another volley and polymorph will soon follow. Repeat until Ikiss is dead. Melee classes seem to be most prone to dying in this strategy, as they usually have the farthest to run when Ikiss begins his AoE; if your party includes several or is otherwise unable to survive long enough to kill Ikiss using the above strategy Arcane Resistance gear or Arcane Protection consumables may help.

Generally, the most difficult part of the Ikiss fight is learning to notice his AoE animation. Once everyone knows what to look for and is able to quickly move to avoid it, the fight becomes trivial. The only difficulty then comes from DPS not waiting until aggro is re-established after the blast, and pulling Ikiss off the tank and dying. The volley may only be cast when there is at least one person out of melee range of Ikiss; moving everyone close to him may stop him from casting it, but can also make detecting his blink much more difficult.

Picking one pillar in advance for the whole party to hide behind can be very helpful to the healer. Additionally, using a ping-pong strategy each time Ikiss uses his AOE, will make it easier for the tank to re-establish aggro. After running behind a pillar, simply wait for Ikiss to come to you after his AOE as opposed to running back out into the middle.

This strategy works especially well in Heroic mode, since Ikiss will also cast slow on the party. At all times it is possible to reset this encounter by having your party members run out of his room to the middle of the chamber before his. Arcane Volley can still hit you, but as long as the primary aggro target is out of his room, he will reset.

Many groups have trouble getting behind the pillars quickly enough. An easier method for handling the AoE, especially for melee-heavy groups, is to have the tank pull Ikiss to the hallway from which you entered and tank him right outside it, off to one side, in the room before Ikiss's chamber. When he blinks to begin his AoE, the party runs inside the hallway to either side of the doorway, and thus out of line of sight for the AoE.

After the cast, Ikiss will run to the tank, and the tank moves him back to one side of the door. Alternately, the tank can pull him to one side of the hallway, and the party run to either side of the door in the room before Ikiss's chamber.

This tactic gives the party a significantly shorter distance to run to get out of Ikiss's range. Note: The tank must be careful not to pull Ikiss too far into the other room, or it will reset the encounter. Talon King Ikiss is somewhat more difficult now on Heroic Difficulty because he now will sheep the tank at random. When this happens, it is likely to cause a wipe because he will immediately aggro on the healer. Druid tanks are immune to his polymorph, and thus have a large advantage here.

Healers could try to survive paladin bubble, priest fade. His damage output is about doubled on plate — a hit on a decently geared warrior and all of his abilities have had their damage significantly upped. He is still very squishy, so concentrated damage can burn him down rather quickly. Another problem in the fight is his arcane volley, so the healer has to be prepared to keep everyone close to topped off or they may end up dying from one of those. Healthstones and potions are invaluable in this fight at keeping people topped off, but the arcane resist makes it easier.

Runs take 10 minutes. Stealth to Ikiss, buff up, and engage. Right near back pillar as person above said so you can get out of LOS for when the arcane explosion pops off.

Let druid tank get 1 mangle off on Ikiss and then start unloading on him. When he blinks run out of LOS and bandage if you need to, druid will cast rejuv and regrowth or what not. To buy your druid more time rush Ikiss and start ripping him up, he will hit you for k and then poly you pretty much immediatley. This buys your druid another 2 seconds to get a regrowth off. Comment by Nocturnity Mind Numbing poison does work. If you can apply the poison it works.

Mind numbing sticks. Comment by I haven't seen this strategy posted yet. We made 3 attempts on him yesterday, the first two we tried tanking him by a pillar and then running behind when he did his arcane explosion. Comment by CoT doesn't work as of , lock gets an immune message when he tried it. Comment by Can be 3 man stealth'd. Go in, stealth past the first two guards then cut a tight left and stick to that wall to get past the pat and guards at the door.

It's pretty straight forward until you get to the room with all the "hawks". Distract them to face right and then hug the left wall, there is a small ledge you can jump to to help you stay hidden.

Then right before Ikiss there are 6 mobs. Most people think that if you distract, you can shoot right up the middle Distract right and go far left. Once you get to Ikiss, choose either pillar behind him to use as the "tank spot". Get the Druid to go Bear Form and tank Ikiss on the "inside" of the pillar. Once he blinks, run around the pillar you were tanking until you are out of LoS of the Arcane Explosion.

Right away Ikiss will run after the Healing Druid so be aware of which path he'll take. His Arcane Missles do about damage so a HoT will bring you back up before he casts it again. The reason you need 2 Druids in this is because they are immune to Polymorph. The Rogue can be Poly'd as long as it wears off before Ikiss blinks.

The Poly will usually heal the Rogue to full health and allow the Druid Tank to build up some more aggro. Comment by I learned to fight him in the Hallway. Then when he does the AoE either hide in the next room or around the corner.

Healers and DPS stay alive longer. Stealth runs are easy for him. There are two parts you have to watch out for. One is a bird pat before Syth that moves fast. Distract him. The second part is a group of non-elite birds. Distract them to keep them from looking at you as you don't have much room to work with.

King Talon himself wasn't that hard. Pots and Bandages are the only consumables used. Took us runs to learn all the little tricks. We tanked him near the north eastern pillar. Let the the druid get a mangle off, then open with Garrote. Then have the rogues SnD, and spam SS until he starts to cast poly. Target of Target helps here a lot.

As soon as he starts to cast poly, the other rogue who will not be poly'd cast AR and burn. When he blinks, throw a few SS in but don't use your eviscerate. He will go immune to all damage shortly after his blink so you want to save the CP. Run behind the pillar and wait. During this time the druid should shift out and cast a HOT on himself. After the blink, start again, but this time, the rogue that was poly'd needs to go easy DPS.

This will insure that the poly will go to the rogue who should be lower in health. If you start to see Talon is casting poly on yourself, when the other rogue needs it, vanish.

Sometimes a rogue will be poly'd and then Talon will blink. This is bad as the chance of the rogue getting behind the pillar is slim.

Use CoS for this. Other then that, its mostly shifting back and forth between polymorphs and healing while he does his AOE. But when this happens, the rogue will be getting Polymorphed very often. In this case have the rogue start DPSing and the druid healing himself. When the rogue becomes polymorphed the druid needs to take over tanking.

Keep shifting back and forth and get him down as fast as you can. The little errors add up here more then ever. Comment by Please note; If your group is full of idiots who don't know when or how to get out of LOS, you will either end up 2 manning this boss, or wiping. Take special care to only invite people who don't suck. It also helps to have an offhealer, in case too much AOE goes flying around. Failing this, get a Warlock to drop a soul thingo so that you may all get a Master Healthstone.

Helps a lot. Comment by The stairs down that can also be used to break line of sight LOS are long enough to allow him to reset. About half way down he will evade and return, so if you want to fight, be careful not to go past this point, and if you want to bail out consider using this to reset him. Comment by psychi Just finished stealth farming Shoulders of Assassination for me and my friend.

I can confirm that this is actually doable with just 2 druids. It took 12 runs to get the shoulders for both of us. Average reset time was min. Fastest run being slightly under 10 min. Also tried heroic, and I believe that it would still be doable with just 2 druids. Comment by My first time in Sethekk Halls was pretty cool, but I got a couple of questions. We went around a long way, and after killing Ikiss we found out that there was a path way to the right of his room which lead to rooms we cleared earlier!

So does this mean we could just go that way and get to him straight away? For instance if I wanted to farm something. Comment by I farm this guy alot lately with my rogue friend. All you need is some brains and ok gear. The rogue Hemo specced btw doesn't need any healing since he gets sheeped back to full health. And there ya go, nice way to make g per person in about 50 minutes if 1 of u can disenchant ; BTW if the druid is not that sure about his gear, he should bring a arcane prot.

Comment by dkane From the 2. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the 'Arcane Explosion', and reduced the frequency on his 'Polymorph'. Comment by Coocks i dont think people really care about how people solo'ed this boss with their rogues.

Comment by magilync Duoed this on heroic not long ago. Feral druid and I am a moonkin druid. Basically just kept him healed, threw insect swarm on him here and here, kept all my hots on my feral buddy, and he took him down. I don't have any points into imp stealth, but I did have 3 sneaking potions, used one at very beginning with dash, and got to the 1st boss, used 2nd on the 2nd floor just before the huge pack of birds and rested in the room before ikiss, drank my 3rd and went straight to the boss.

Comment by aasartor Quoted from the 2. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the Arcane Explosion, and reduced the frequency on his Polymorph. Arcane Explosion 1-hit killed the people that didn't run out of LoS although they were probably missing health from Arcane Volley Slow lasts for 6 seconds, but our paladin did a good job of cleansing it off of melee. Talon King has fairly low health. He only managed to get 2 or 3 teleports off before he died, even considering our mage was dead for half the fight.

Comment by Currently attempting this in 2. We have been having a lot of problems controlling this boss especially when he polymorphs our healer, it pretty much guarantees a wipe as we have no backup dispel.

He can take the clothies out in one hit and if he isn't picked up after an aoe aggro reset he will usually kill someone off. The point blank slow will make it hard if you aren't near a pillar to survive too because you are sure to be hit by the aoe after he blinks.

The aoe nova can be survived if you are on max hp over 6k. Even though he has low health, it seems without the proper class balance it will be a very difficult fight.

Comment by As of patch 2. Was alot harder than pre-patch, and we also had to deal with the stealth detection on Syth but we still one shotted it. Comment by Yeoman At Heroic using Arcane resistance helps a lot. With AR my combat log is full with arcane damage recived , resisted , or sometimes even arcane dmg recived , resisted every hit in total is around arcane damage.

I think all, except tank can use Arcane Resist gear, if you have good one blue or purple. Comment by Easiest way to do it is tank him near the doorway to the room before the boss's room. Run out of LOS after he blinks Your group will then hide around that pillar and only around that pillar when Arcane Explosion occurs, includes the tank.

This strategy helps ease the fight by a lot because: a The tank can taunt off anyone immediately since every member is in that area b Heals in range c Polymorph will not happen on the tank because by the time Talon King gets in LOS, tank would have taunted him by then Warrior should always have Spell reflection up, it reflects arcane volley, polymorph and even his blink before the arcane explosion.

When this happens talon king will just begin to cast explosion at where he is. Whether or not this is helpful it doesn matter, spell reflection is to reduce damage taken. Grounding totems may help unconfirmed Equip insignias that dispel polymorph. If by chance tank or healer gets poly, this nifty trinket will get you out of trouble quickly.

It will also save your life if you happened to be poly while arcane explosion is being casted. Damage on Arcane explosion is roughly 6.

Comment by Anyone know anyway to prevent the dps from dying due to the arcane volleys? It wasn't a good group that I had for the heroic sethek rogue had little over 6k health I think, 7k or so in PVP gear After wiping 3 times with 2 mages, paladin tank , druid healer , and a hunter one of mages stole his bubble and we killed him bery fast. Comment by Killed him with spriest me ,hunter,rogue,warrior,holy pally Dpsing wasn't working out so great so I switched to heal mode as we were just sustaining too much dmg for a single healer to handle.

I did see the pally bubble himself at one point which really helped him survive. Tough fight but a little arcane resist would've come in handy. Comment by Zaina To make it alot easier, hide behind the pillars just before he casts the Arcane explosion. Comment by Kathucka This guy is an absolute nightmare on heroic difficulty.

Heavy damage from his arcane volley can't be avoided, and his aggro is very touchy after an arcane explosion. It appears to be a threat wipe and he often jumps on the healer. It's just too much for the healer to deal with.

A polymorph at the wrong time or place is a guaranteed wipe. Mass slow can make it impossible to get away from the explosion. Overgeared groups can sail through the rest of the instance, slam into this brick wall, and wipe 10 times. Still, you have to fight him.

His trinkets are just so damn good. You can't stay away from them. Everyone stick close to the tank so he can pick up aggro after an explosion. Put raid markers on the tank and the boss to make this easier. Pick a single pillar and run around it for the whole fight.

It makes things much easier to control. Yes, arcane resistance actually does help. Even Lightwell is nice, if timed properly. Paladins have a really tough time healing for this fight. He appears to polymorph the closest enemy that isn't the tank. This can be a snake from a trap or a pet, which makes things easier. Stay close to that pillar at all times! Use self-heals healthstones, potions liberally. He's immune to everything while he channels his explosion. Don't stay to fight. Just run away.

He appears to be resistant to taunts. After each explosion, make sure the tank has a firm grip before doing anything, even healing. Wiping when he's that low on health because you can't burn through his mana shield It's also much harder for your tank to maintain threat when that thing is up. Casters, wear stamina instead of mana gear. It's not a long fight. If all else fails, a Cauldron of Major Arcane Protection really helps, by absorbing a few of the arcane bolt volleys.

One minute before pulling, drop the cauldron, pop one potion, and pick up another. Use that one one minute into the fight and pick up another. It's unlikely that the fight will last that long, but at least you'll have it for later. Finally, whatever you do, make sure that you want one of his really nice drops. Don't fight him for the Badge of Justice. The massive headache is just not worth a single Badge. Go to Mechanar or something instead. Comment by Ismat Fighting him on heroic mode, I noted that his arcane volley hits everyone for about and his explosion does damage.

His slow can make it extremely dicey to get to the other side of a pillar in time if he teleports right on top of you, but it's still possible if you are standing close to a pillar and start running instantly. I can verify that grounding totem absorbs his polymorph spell, both on normal and heroic. This helps a lot if you only have one healer. He doesn't have much health, so if you can keep everyone alive the fight will be over quickly with reasonable dps.

Probably a healer-heavy group should have an easy time on him. It took a while, but the healer and I downed him the rest of the way. The healer even spent most of the time poly'd. If you think it's a wipe, it might not be.

I do suggest not tanking in the center of the room. Tank near one of the pillars on the inside, so you can quickly get LOS. Comment by This boss seems like a reference to one of the Skeksis from the movie, The Dark Crystal. Whenever he kills someone he goes "Hmmmm!

Comment by Jessia The absolute easiest way to kill him is to tank him at the doorway leading to his room. Just keep him about 10 yards on his side and everyone gets to unload.

When he blinks, just move around corner. The doorway is not straight so you can hide around the bend if he is straddling the door but you never have to move more than a few feet at any time. Every one is together making tank pick up easy and Aoe heals are simple cause everyone is always together. Completed this trick on normal and heroic. Give it a try. Comment by Killed today, my first time here in heroic mod, and easy to kill boss.. Me prot warrior in dps gear tank druid and pala healer.

Makes really happy :. Comment by smeden Ive done this boss 2man party. Rogue and Druid Not to hard to get pass first boss. Rogue gets aggro and let me pass feral druid then he just use vanish. The 5 runs we made took about 45mins and he dropped 10 blue items, 1 primal nether, and Ace of something and 2 green items in total for us those runs.

If your a rogue or druid find a a new friend with enchanting : and start farming. Unless it's some kind of mistake in the site. Comment by Keepertje8 Duo'd it as a prot warrior with AR with a holy paladin Blizzard should fix that. Comment by From what he says in game It seems like he likes trinkets. This way, when he casts his AE, you can hide on opposite corners of the doorway rather than trying to get around a pillar.

Comment by Keepertje8 This is one of the encounters, like the 2nd boss in Magister's Terrace, the section before the 1st boss in Mechanar and the trash to Aran, in which Arcane Resistance removes all the difficulties of the fight, as a tank.

I have over Arcane resistance, and can easily duo this with a healer who's a little bit skilled. Power, great power! Power in trinkets! Copy the code into WoW chat to hear the soundfile. I like this boss, he is fun and challenging, and his audio is some of the best in WoW. There was a 'rumor' going around that using trinkets on this boss would somehow enrage him, this is however complete bull.

Comment by Kallnohae Just a little heads up to healers- After an explosion, your HoTs and everything will probably get you aggro very quickly. And sometimes you'll be forced to pick up more aggro than you can dump via your skills. So in backup, I always have a nice little trinket for when I know I'm going to be getting aggro. There're a number, but here are some easy-to-get ones. Hypnotist's Watch comes from a Hellfire Peninsula quest. Timelapse Shard is sold by the Keepers of Time faction vendor for those who are exalted.

I never go anywhere without one of them. Thanks Nummytaterz. Comment by Louhiorotta can Cloak of shadows resist it? Comment by Nummytaterz No longer drops the key Btw it is in the chest in his room make sure to grab it! Comment by airtonix Heroic Mode His room, which gives people the false impression that spreading out is a good thing, makes this encounter harder.

There is less time to run behind pillars More running around required of the tank which equals more time the others have to endure being hit on while tank aggros again The door way to his room however is better. You must either run out of range 30 yards or behind a pillar. Comment by airtonix No longer drops the key Btw it is in the chest in his room make sure to grab it!

Comment by morik Strategy: I have used this about four or five times now as a prot paladin. Have everyone stack on you by pillar, dont try to tank him in middle or anything. When he blinks move to get out of los from the arcane explosion. When he blinks and comes back everyone is stacked so it isnt an issue of los to get aggro back. Just have Consecration down and hit your Righteous Defense. Rinse and repeat.



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